The murder of crows - Desert Eagle, SLP.40 Pistol, SLP.40S, MP9, SG552, KAZO TRG (note: the weapons collected on the level death of a showman do not count)Ī vintage year-snub nosed, SAF SMG, TMP, and the ShotgunĪ new life - SLP.40 Pistol, Bull.480, Air rifle Here is a list of all levels and the firearms that can be found on them, this list only includes the weapons which are fired except the nail gun.
There will be rats playing cards and boxing etc. Use this upstairs on a locked door next to the light room. Kill all the rats in the basement in a room with trash and a key card will appear. Go into any bar dressed accordingly and leave 47 on the dance floor and don't touch the controller.He will start dancing and flirting with the ladies. THE DANCING DASHIN' ASSASSIN- Murder of the crows when De havilland is at the balcony with his dog feed it the sausage and it will do all different dances and back flips then stop comically and die. (Make sure you have a poisoned sausage ) Go to the studio floor wearing a FBI suit. Guards will all come and stand together and eventually start doing a river dance.(WATCH OUT- some times they will all shoot you if you stare them in the face.ĭOG FLIPPIN LIKE HECK THEN HITTIN THE DECK!.-YOU BETTER WATCH OUT Throw suitcase of pannel to the left of the fire place. Come out of the room and go down a long corridor and use the key card. Take his clothes and find a main building key card on one of the tables.
Get behind the 1st marine on the left and sedate him. Take his clothes and hide his body behind the door, pick up case and go to the marine room. Close the door behing him and either push him (and make him fall and get knocked out(if done correctly)or sedate him. Hide behind the door (the right)Drop the case and wait until 1 of the staff come in. If done correctly 2 or 1 guard/s will inspect through a swinging door with a line on it when the guard/s come out of here go through this way (this way you don't get caught for having weapons (if you have any, If you haven't then when you go through the double doors put your case on the conveyor and walk through the checking gate. go into the toilet on the direct left.Get a coin and through it on the floor outside the toilet. When she goes behind a bus for a smoke take her suitcase when she is'nt looking and go through the double doors. When you start there should be a woman with a suitcase. Now knock out the gang member and throw him over the left rail.Now go any where through the ship and everybody will be zombies.(HINT- to kill the zombies shoot them in the head other wise they get back up) Shoot the sailor and walk to the door where you threw the sailor over the balconey. Sneak up on the gator member with a silenced weapon and use him as a human shield. There should be a sailor and a gator gang member walk past the electric box. Then come out and go back to the front of the ship where you started and crouch in the shadow. There should be a sailor coming out of the upstairs engine room door(on left), before he reaches the balcony, knock him out and drag him to the right side of the room he came out of and throw him over the railing. When you start there should be an electricity box ,quickly run past this and up some stairs. Look behind you and some of the men from the party will run up to you with only their boxer shorts on and start clapping at you. – before each launch, pause vorpX Watcher.When you start, go to the left of the mansion where there is a massive greenhouse,l ook on the ground and there should be a silver button.Shoot this button with a weapon and quickly holster it. The world looks quite nice in Z-normal cinema though, so I’m happy with it. I tried a long time to find Geometry for this one (for those bone-shattering bullet cams ?) but failed. *Set G3D Shadow Treatment to OFF to disable bad shadows (Auto for ON) *Play in edgepeek mode or use forced FOV Enhancement if FOV feels too low Game FOV is slightly lower than I had hoped, but is still very playable in curved cinema. G3D yields a slight halo effect around 47 and NPCs, so Z3D is probably my preferred – looks near as good at this distance.
Managed to get both Geometry and Z-normal working with separate profiles, so I uploaded both to try. The Park looks neat! Have to check it out, thanks.